![]() Armor never really felt like it could be built up the way your weapons can, but at least I looked like a badass hulking tank by the end, and you’re able to enjoy your build after the closing credits roll because you’ll be dumped back into the world to continue working on sidequests, if you want to. Weapon and skill upgrades are the big highlights here, as you can make significant boosts to your health, reload speed, energy level, and other tangible things that have a direct and enjoyable impact on gameplay. All of the tried-and-true action-RPG mechanics are here: a character creator, upgradeable primary and secondary weapons, customizable armor and skills that can each also be leveled up, and sidequests aplenty. The Ascent takes a little while to get going – its first couple of hours are a bit dull in the gameplay department, where you’ll be shooting the cyberpunk equivalent of rats, but before long you’re in the power band of this 15-20-hour quest to (what else?) take down a monolithic corporation. Hard to say how often, but sometimes it will in the current state of development.That’s also mostly true about playing it. And there is a possibility for it to happen. No matter where you die, you won't lose your progress. You start from the last checkpoint and these are literally everywhere. But from the other side game doesn't punish when you die. You will have to use game mechanics not to die too often and master the game. It may be a little hard for beginners on normal difficulty when you face your first enemies with gun. You will die often, which doesn't spoil anything. ![]() Both mini-map and main map are a confusing when it comes to multilevel system, which is present in the game, but doesn't show enough info about levels on maps. ![]() It not such a big deal to add a little zoom feature from the devs, which will fix quite a lot. Sometimes you don't even see your enemies, but they see you. Lacks a simple possibility to zoom out/in, nothing more. Developer Housemarque's cult hit is simpler than The Ascent in terms of both graphics and narrative, but the combat is tight, satisfying, and full of nuance. It's uncomfortable and uncontrollable at the same time. If your favorite part of The Ascent was the game's melding of '80s cyberpunk aesthetic with twin-stick shooting, then you will most certainly want to check out Nex Machina. More detailed cons and controversial points: Camera - the most important, seems like a little one, but it ruins too much of the hardwork of the devs. ![]() The most important is neat gameplay and nice plot. There are many pros in little details and huge visible moments. Most of the time game is brilliant and fun to play. So a huge plus for the whole picture, beautiful little details, music, design, etc, but also little nasty holes of negative appear here and there. A lot is done great, but some gameplay mechanics just leave a bitter aftertaste. Certainly devs put their soul in "the Ascent". But if you don't like reading anything you can skip this part and just destroy. And if you wish also read dialogs about where you need to do this or about the world you play, which is interesting. ![]() And what you do is kill anything that stands in your way. You are a mercenary in a futuristic world who does whatever job he/she gets. You are a mercenary in a futuristic world "The Ascent" is an isometric top-down shooter in a cyberpunk setting made by a team of 11 people. "The Ascent" is an isometric top-down shooter in a cyberpunk setting made by a team of 11 people. ![]()
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